Publisher: Sony | System: PS2 | Date: 2003 Spirit Dimensions Castlevania Curse Of Darkness Castlevania Lament of Innocence Catwoman Chain Dive JPN Champions Of Norrath DVD9 Champions. Whenever the subject of games that borrowed liberally from Bionic Commando comes up, someone always mentions Spider-man 2 for last gen’s consoles. PlayStation 2 Avoid the ground by freezing and grappling onto your enemies, using momentum and physics to stylishly save the day in 2.5D action. Whatever! Yeah, you swung there, but there was no skill involved. Demo Derby: Official PlayStation Magazine: Disc 79. Top Rated Lists for ChainDive 94 items Peculiar Japanese Games I Love 100 items Backlog 100 items Cult games to play. Spidey could swing by using thin air as a grappling point, which is just silly. Click on a thumbnail to see more pictures for ChainDive description In ChainDive you play as the warrior Shark, he can use his ice chain and ice blade to freeze the enemies, and crash them into pieces with body smash. A much better representative of the Bionic Commando swing mechanic is a little-known and incredibly-hard-to-find-info-on PS2 game called Chain Dive.Ĭhain Dive is probably best described as the boss battle in the Sky Palace of The Legend of Zelda: Twilight Princess transplanted into the futuristic city from Strider 2 and turned into an entire game. There is a Chain Combo attack, which allows you to attack multiple enemies at one time. The levels are almost entirely aerial, with the hero grappling between tiny points and evading enemies by flinging himself from link to link. PlayStation 2 OST download, all PlayStation 2 music for download. It’s very exhilarating, and kind of tough. Shadow Tower: Abyss is Japanese only, but has a fan translation patch. Chain Dive Chess Challenger Chobits - Chiidake no Hito. Its a fantastic Dark Fantasy game by FromSoft, similar to the Kings Field games but with a really interesting setting and much more refined gameplay mechanics. Make sure you switch the control type if you play it. Posted by Kurt Kalata on ChainDive () - PlayStation 2 (2003) Until the 2009 reboot of Bionic Commando, Capcom’s acrobatic wire swinging series lay solely in the realm of 2D. At the completion of the demo, a splash screen touted an American release as "Coming Soon", but ChainDive was never released outside of Japan.Too bad I gave away my copy, because it’s stupidly hard to find these days. on a demo disc packed with the Official PlayStation Magazine, Volume 79, in April 2004. A training mode is available with demo videos and tutorials.Ī playable demo of ChainDive was released to the U.S. Time Attack and Combo Attack modes are unlocked after completing the game. Many stages end with boss encounters and are capped with in-game and illustrated cutscenes with Japanese voiceover. Though most levels are based on grappling and swinging through stages, one level sees Shark snowboarding down an icy mountain, another running towards the screen from a huge monster while carrying a female companion over his shoulder. A combo counter slowly dwindles and when it finally times out Shark is awarded points for his successive moves and his health is even restored upon touching down on the ground for a moment. The gameplay and combo system is designed to encourage fast, non-stop flying action as Shark freezes a series of enemies, latches on and dives through them and continues bounding forward to the next batch. With swift timing, the sword can also be used to deflect enemy fire, freezing them in their tracks. Once frozen, Shark can latch onto enemies with the Plasma Chain, diving straight towards them with his sword, and destroy them for points and a boost in momentum. The particular enemies in ChainDive can be frozen just by approaching Shark's swinging, spinning blade but cannot be destroyed by it. Shark also has a double jump that can be activated at any time.įor attack and defense, Shark carries a glowing purple-blue, double-ended sword. For example, latching onto an orb from below will propel Shark upward but his trajectory can always be influenced by moving the left analog stick. Once attached, his momentum and the left analog stick can be used to adjust his swing. The player character, Shark, carries the 'Plasma Chain' which allows him to latch onto the plentiful green orbs that populate the levels. The camera pans, zooms and tilts during scripted sequences and in-game cut scenes but the gameplay remains solely 2D. ChainDive, developed by Japan's Alvion and released on PlayStation 2 in October of 2003, is played from a 2.5D perspective with 3D visuals and backgrounds locked on the 2D plane.
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